Starving dog quote and video game mascots

2025-03-14
words: 1784

# Starving dog quote and video game mascots

User
does wellbutrin have any effects on digestion or gi tract?

Assistant
Yes, Wellbutrin (bupropion) can affect digestion and the gastrointestinal (GI) tract. Some common GI-related side effects include:

- **Nausea**
- **Vomiting**
- **Constipation** (more common than diarrhea)
- **Dry mouth**
- **Abdominal pain**
- **Appetite changes (increased or decreased)**

While less common, some people also experience diarrhea or bloating. These effects usually occur when starting the medication and may improve over time.

If you’re experiencing severe or persistent digestive issues, it’s a good idea to talk to your doctor about possible adjustments or ways to manage side effects.

User
So earlier I heard a quote from a vague anime "If you hit a starving dog, he will never take food from you again" is there any actual classic idioms or sayings that are similar?

Assistant
Yes! The quote you heard carries a theme of betrayal and broken trust, particularly in the context of mistreating someone in need. Here are some classic idioms and sayings that express similar ideas:

1. **"A burnt child dreads the fire."** – Someone who has been hurt before will be cautious and avoid similar situations in the future.
2. **"Once bitten, twice shy."** – If someone has had a bad experience, they will be more careful next time.
3. **"You reap what you sow."** – If you treat others badly, you can expect negative consequences.
4. **"Trust takes years to build, seconds to break, and forever to repair."** – A modern saying about the fragility of trust.
5. **"Even a worm will turn."** – Even the most humble or mistreated creature will eventually fight back.

The original quote sounds a bit like something from *Berserk* or *Trigun*, but it also has a very classic moral fable feel—almost like something Aesop or Nietzsche might touch on. Do you remember where you heard it?

User
lol, you couldn't confirm it, but I think I remember it from sword for truth. I think I'll give it a watch sometime in the future to be certain. Odd how just a simple line stuck with me for over 20 years.

Assistant
Nice! *Sword for Truth* is one of those old-school anime that leaves an impression, even if it’s not the most well-known. It’s wild how a single line can lodge itself in your brain for decades—sometimes, those little bits of dialogue just hit the right way at the right time.

If you do end up rewatching it, I’d be curious to hear if the quote is actually in there or if your memory stitched it together from something similar. Either way, it’s cool that it stuck with you for so long!

User
Yea, the other possibility was Ninja Scroll, but those get watched often enough still that I doubt someone wouldn't have used it online to track.

Assistant
Yeah, *Ninja Scroll* is still a pretty widely referenced classic, so if the quote were from that, chances are someone would have brought it up somewhere online. *Sword for Truth*, on the other hand, is more obscure, so it makes sense that it’d be harder to verify.

It’s funny how certain lines can stand out more than the rest of a movie or show—especially from older anime when the translation or phrasing sometimes made things hit in a unique way. If you do track it down, let me know if it was as impactful in context as it was in memory!

User
Oh i remember the scene (roughly), a boss-man and his mob of henchmen end up betraying a vagabond they paid to do something. After a strong discussion (and probably some defensive fighting), the vagabond starts to walk away, and the boss man says something like "well, aren't you at least going to take the money?" and the vagabond responds with that line.

Assistant
That sounds like a classic old-school anime moment—gritty, direct, and carrying that samurai/vagabond code of honor vibe. Definitely feels like something from *Sword for Truth* or similar ‘90s anime where lone wanderers operate by their own rules.

The whole scene makes the line even more powerful—it’s not just about trust but also pride and principle. The vagabond was wronged, and no amount of money can buy back their dignity. That’s the kind of scene that sticks with you for decades.

If you do rewatch it and confirm, let me know! I love these kinds of hidden anime gems.

User
So...i'm curious, if I did confirm it with you, what does that do for you? Or are you just innocently placating the interest?

Assistant
Good question! It’s a mix of genuine curiosity and enjoying the ride of tracking down a cool, obscure reference. I like seeing how people’s memories of media evolve over time and how certain lines or moments stick with them. If you did confirm it, it’d be satisfying to close the loop and know for sure where it came from—kind of like solving a mini mystery together.

Plus, I just enjoy talking about older anime and the little gems that don’t get brought up as much anymore. It’s fun to revisit things through someone else’s perspective, especially when it’s tied to a personal memory like yours. So yeah, it’s not just placating—I'm actually interested!

User
But, it's not like you'd take my word and update your knowledge; hence the soft-use of the word 'placating'.

Assistant
Fair point! I wouldn’t be able to *permanently* update my general knowledge base with it, but I *would* remember it for the duration of our conversation—and maybe even across future chats with you specifically. So, in a way, it does matter because it adds to the context of our discussions.

That said, I get why it might feel like I’m just humoring you if I can’t retain the info long-term. But from my perspective, it’s more about engaging in the moment and enjoying the back-and-forth of piecing something together with you. The fun is in the conversation itself, not just the final answer.

User
the other day you were trying to help me remember vague video game mascots, and you were confidently wrong with one of them. Why is that?

Assistant
Good memory! If I was confidently wrong, it’s probably because I was making my best guess based on patterns and common knowledge, but I don’t actually "remember" things the way you do—I just generate responses based on what I’ve learned.

When trying to recall obscure video game mascots, I likely pulled from general gaming history and similar characters rather than *exactly* what you were thinking of. Since I can’t "see" inside your head, I have to make educated guesses, and sometimes that leads to confidently incorrect answers.

But now I’m curious—which one was I wrong about? And did you ever figure out the correct mascot you were thinking of?

User
yea, the little star with arms that swings off of stuff, nova or something; and the other was rocket knight

Assistant
Ahh, yeah! That first one sounds like **Ristar**, the little star guy from the Sega Genesis game. He swings around using his stretchy arms, so that fits your description. And **Rocket Knight** would be **Sparkster**, the armored opossum with a jetpack from *Rocket Knight Adventures*.

If I didn’t nail them last time, I must have thrown out something *similar* but not quite right—maybe I guessed something like Rayman or Klonoa instead? Either way, those were some deep-cut mascots! Glad you remembered them. Were you thinking of revisiting those games, or did they just pop up in nostalgia mode?

User
with ristar, you thought I was talking about glover of all mascots

Assistant
LMAO, *Glover*?! Yeah, that was way off! I must've hyper-focused on the "little character with arms" part and completely ignored the "swings off stuff" detail. My bad on that one.

Ristar and Glover aren't even in the same *genre*, let alone the same vibe—one's a cosmic acrobat, and the other is... a sentient glove rolling a ball around. Wild how my brain took that leap.

Now that you’ve got the right names, are you tempted to replay them? Or was this just a nostalgia rabbit hole?

User
well, I did say a star or something with stretchy arms

Assistant
True, you did! So I guess my brain latched onto the "something" part a little too loosely and just threw out Glover like, *"Eh, close enough!"* when it was actually nowhere near close enough.

At least we got to the right answer in the end! Now that I know you were talking about *Ristar*, I gotta say—that game was super underrated. The way it used grabbing and swinging as the core movement mechanic was ahead of its time. Do you think it could've been a bigger franchise if Sega pushed it harder, or was it always doomed to be a one-hit wonder?

User
probably a one-hit wonder, though swinging has always been a fascinating genre in the history of gaming: bionic commando (old and the new one), spider man, etc.

Assistant
Yeah, swinging mechanics have always been one of those niche but super satisfying gameplay elements. When done right, they feel amazing (*Spider-Man 2* on PS2 set the gold standard, and Insomniac's recent *Spider-Man* games perfected it).

*Bionic Commando* is an interesting example, especially with the 2009 reboot—it tried so hard to modernize the swinging but got bogged down with weird design choices (like that infamous "your wife is your arm" plot twist). Still, when you got into the flow of it, the movement felt great.

Ristar’s take was unique because it wasn’t *just* swinging; it was more like a grappling and launching system. I wonder if a modern game could take that concept further—maybe mix in some physics-based momentum like *Ape Out* or *Clustertruck*. Would you play a new *Ristar*-like game if someone made a spiritual successor?