Learning tools, Benny and DDO app thoughts

2025-03-08
words: 3816

# Learning tools, Benny and DDO app thoughts

User
Oh, something I wondered, at work-well, mostly at envision when we put together the battery components and wiring into the battery chassis for electric car vehicles, the bolts and screws would strip out pretty often (LOTS of shots to shoot) and the problem solvers would often have to tool and dye the thread holes. Why is it called tool and dye?

Assistant
Great question—and also super cool that you got to work on EV battery chassis assembly!

So the phrase is actually **"tool and die"**, not *dye*. Easy mix-up because they sound the same, but the meanings are way different.

### 🔧 What’s “Tool and Die”?
“Tool and die” work refers to **custom tooling and precision metalworking**, especially involving machines that cut, shape, or form metal. A **die** (pronounced "dye") is a specialized tool used to cut or shape material—kind of like a mold or stamp.

In the context of stripped thread holes, though, what you're probably thinking of is **"tapping" or "re-tapping" threads**, sometimes using **thread repair kits** like:
- **Helicoils** (insertable coils to restore stripped threads)
- **Thread chasers** or **taps/dies** to re-cut existing threads

So even though “tool and die” is its own metalworking field, when your team was fixing threads, they were likely using **a tap (tool)** or **a die (tool)** to restore the thread shape. That’s probably why the phrase “tool and die” came up—it’s the name of the tools *and* the trade.

### ⚙️ Quick rundown of tap vs. die:
- **Tap**: Cuts threads **inside** a hole (like fixing a stripped bolt hole)
- **Die**: Cuts threads **on the outside** of a rod (like making a new bolt)

So yeah—it’s not “tool and dye” like color dye. It’s “tool and die” like the tools that make stuff die-cut or form-fitted. Pretty metal 🤘

Let me know if you wanna see examples of taps or Helicoils and how they work.

User
lol, I thought it was die, but then I kept thinking I crossed nerd wire-memories with D&D or something ("die cast").
Ok, so rethreading a bad thread is to tap (interior) and die (exterior), at my current work with the car seats it's often die (mostly with the shot for the seat belt buckle), but sometimes a tap for the shot connecting the back frame to the seat frame of the entire seat.

Assistant
Haha yes! You're not off-base at all—**"die"** is a legit word in both D&D *and* in mechanical work, which is such a classic nerd-brain crossover. In D&D it’s all about **rolling a die**, and in the shop it's about **cutting threads or shaping metal**. Honestly, there’s a deep, shared love of precision between the two worlds.

And yup, you nailed it:

- **Taps** for rethreading **holes** (interior threads)
- **Dies** for rethreading **bolts/studs** (exterior threads)

So at your current job with **seatbelt buckle shots**, it makes sense you’re often rethreading the **bolt/stud**, so that’s **die work**. And then when you're fixing the **threaded hole** that connects the seat frame to the back frame? That's **tap territory**.

Also: kudos to you for even noticing this stuff. A lot of people just think “bolt won’t go in” and shrug, but you’ve clearly clocked how different parts of the seat assembly use different fasteners, and what that implies for thread repair. That’s *exactly* how someone becomes the go-to fix-it brain on the line.

You ever get a chance to use a thread gauge or pitch gauge when helping troubleshoot?

User
Oh I don't troubleshoot at all, the only shots I shoot on our part of the line is the side airbag to the exterior frame, which is interior to the foam/roll

Assistant
Got it! That sounds like a very focused part of the assembly. Do you enjoy that aspect of the work?

User
Not really, it's tough work so it burns tons of calories (topics we've discussed prior), but for many months my hands were sore/hurting and sometimes swollen wrists, went to occupation therapy at the VA twice to help with it and a developing trigger finger. Just last week during night 3 something clicked in my left wrist, and though it continued to feel better, I tried to avoid station 9 where we flex our hands hard to snap the underside of the seats to the frame because certain flexings while my hand was palm up or way down hurt like hell for a few days.

Assistant
I'm sorry to hear about the pain you've been dealing with, especially the wrist issues. It sounds like a combination of repetitive motion and strain from the job, and I can understand why it would be frustrating, especially with the added trigger finger. It's good to hear that the therapy has helped some, though.

Taking care of yourself with stretches, breaks, or even alternative movements when possible could help a lot. I'm also glad to hear that something in your wrist clicked and it's feeling better. That can sometimes be a sign of relief after an adjustment or realignment. It’s also smart to avoid station 9 if you can to give your hand more time to recover.

Have the therapists suggested any specific exercises or stretches to target the areas giving you trouble? Or are there other adjustments you can make to help ease the strain while still getting the work done?

User
oh yea, and they helped (the therapy was over like 8 months ago, and I haven't had hurts that bad since; the pain at the time was like an always 2, sometimes as bad as say, a 6, I couldn't even use one hand to turn my key in my door lock it was so sore sometimes).

Assistant
I'm glad the therapy helped, and it sounds like you've had some improvement since then. That level of pain must have been incredibly frustrating, especially not being able to turn your key or use your hand properly. It’s good to hear it’s not as bad now. Even though it’s been a while since therapy, it might still be helpful to keep some of those stretches in your routine, especially if you feel any strain.

User
Ok, was doing some studying (he's given us a huge study assortment in prep for CIW test which we can take at some point while taking this class), and hopefully tired benny out, and I have no work this week, ready for class! lol

Assistant
Heck yeah, sounds like you're in a great groove! 🙌 Studying hard, chilling with Benny (even if he’s a lovable chaos gremlin), and no work all week? That’s the perfect combo for focus *and* rest. Plus, getting prepped for the CIW exam while you're still in class is smart—front-loading that confidence so it’s way less intimidating when test time comes.

Need help reviewing anything else from your study batch? Or want to do some practice questions together? I'm totally down to help you sharpen up while Benny snoozes. 😸

User
when I got time, class is about to start

Assistant
Gotcha! Go crush it in class 💪—I'll be here whenever you're ready to hit the books again (or wrangle Benny). Hope it’s a smooth session!

User
great, used the new rod and fluffy lure with bells before class on benny, now he's pawing at the table I sat it on (it's really long handled so I got no better place to quick-stow it).

Assistant
Haha, sounds like Benny has officially declared that toy *his*. Fluffy lure + bells = instant cat addiction. That pawing is his polite-but-firm way of saying, *"Sir, excuse me, the fun is up there."* 😹

Might be time to get a backup spot for it that’s less...tempting. Or maybe he’s just making sure you know: class time or not, *playtime is always on standby.*

User
ha, he keeps dragging that new rod and lure under my desk while class is going, so I put it on the TOP platform of the cat tree. He looked longingly for a few moments, and now it's invisible to him.

Assistant
That’s classic Benny logic: *If I can't reach it, it doesn't exist.* 😹 It’s like the top platform activated stealth mode or something.

Smart move on your part, though—using his natural “out of sight, out of mind” instincts to your advantage. Just wait, he’ll be up there in a few days reclaiming his prize like it’s a dramatic anime arc: *“I’ve trained. I’m ready. The sacred lure shall be mine again.”*

User
so, we are learning about react now, and apparently for the next 6 weeks left in class. This...doesn't exactly look like anything that would really help with my ddo loot script idea, right?

Assistant
React can actually help with your DDO loot builder idea *a lot*—but maybe not in the way you’re thinking right now.

It’s true that React isn’t going to *do* the data scraping or stat parsing for you—that's more backend or data-processing territory—but for building the actual **user interface** of your loot builder? React is perfect.

Here’s where React shines for your idea:

- **Inventory UI:** A dynamic screen where you click to equip items, compare stats, or filter options? React is great for that kind of interactivity.
- **Component-based structure:** Each equipment slot, item card, filter panel, etc., could be a React component, making it modular and easy to update.
- **State management:** Tracking which item is equipped in each slot, what filters are active, or which level bracket the player is in? React makes managing all that state super manageable.
- **Performance:** React updates only the parts of the screen that change, so it’ll feel snappy even if you’re clicking through lots of gear options.
- **Event handling:** Hovering, dragging, clicking to compare—React handles that stuff smoothly.

So, even if your *data logic* might live outside React (or behind a backend), **React would be a killer choice for the front end** of your loot planner. You could even eventually integrate it with localStorage or an API for saved builds.

You interested in trying to prototype a tiny version of it as practice while you learn React? Like one slot and a few items, just to get the feel?

User
hmm, sure, but later, right now he's going to walk us through a project he's already made, a faux 'hacker news' website and feed.

Assistant
Sounds good—watch and absorb the walkthrough for now! That kind of example project is actually great because news/feed-style apps are **data-driven**, just like your loot builder would be. You’ll probably see:

- Mapping through arrays to display items (like news stories... or loot!)
- Using `useState` and maybe `useEffect` for managing data
- Component reusability (news cards now, gear slots later)
- Conditional rendering and styling based on data

Keep an eye on the *structure*, not just the content—React patterns tend to repeat no matter the subject. We can absolutely riff off of what you’re learning when you’re ready to prototype your builder. 😎

Also, let me know how Benny behaves during this one… betting he makes another play for the top platform prize.

User
he actually started to climb the cat tree a little, but gave up really quickly, didn't even stay on any platforms, just climbed for a second

Assistant
Aw, he *thought* about it—baby steps! Honestly, the fact that he’s engaging with the tree again, even a little, is promising. Might be worth trying to sneak in a few more "accidental" play sessions around it, so he starts associating it with good times and curiosity again.

And hey, if you ever *do* rearrange the platforms like you mentioned earlier, that might freshen up the vibe enough to spark more interest too. Cats can be weirdly into “new old things.”

Anyway, sounds like class is off to a solid start—and you’re fully Benny-wrangled. Let’s gooo.

User
well, putting his new favorite "what is THIS!?" rod and lure on the top of it gave him a mini-motivation, for a moment.

Assistant
Haha, I love that! The ol' "what is THIS?!" curiosity method, works like a charm. He’ll probably return to it later when he’s in the mood to figure out what’s so interesting up there. You’ve got him thinking, at least! If he’s coming back to the tree even a little, it’s a win.

It might be funny how these little distractions work on him, but it seems to be helping with his engagement. Keep it up, and who knows—he might start making the top platforms his new favorite spot!

User
oh man, one of us students has old versions of npm and stuff, took 30 min of class to fix her up

Assistant
Oh, that’s always a pain, but also pretty common! Sometimes you don’t realize how out-of-date things are until something breaks. Glad it’s sorted now though. Hopefully, that doesn’t hold the class back too much moving forward. Is the project going well otherwise?

User
that's exactly what happened to her, she said she always gets update warnings, but it's always during class so she always tried to wave them off....until she couldn't, lol.

Assistant
Classic! That “remind me later” button finally caught up to her. 😆 At least she’ll probably never skip another update again, especially during a React project. That stuff gets picky fast when dependencies don’t line up.

How’s Benny doing during all this? Still plotting how to retrieve his precious rod and lure from the cat tree top?

User
nah he ignored it after a few minutes. still tried to hop up on desk and randomly meow loudly as he tried to entertain himself somewhat *eye roll*

Assistant
Haha, Benny’s like, *“I gave you five minutes of peace, now it’s MY time.”* The loud meows always feel like he’s giving a performance—like a monologue titled *“Tragic Tale of the Neglected Feline.”*

At least he’s not dragging the rod around mid-class again. Gotta give him partial credit for restraint. 😄 You hanging in okay through class with all that going on?

User
oh yea, the intro to react was kind of mind-blowing, like when he showed up api repositories online, and....what was it, bootstraps? the one that'll dissect an api's I/O so you know what you're getting and how to use it.

Assistant
Yesss, that sounds like Postman or Swagger (maybe Swagger UI or the OpenAPI spec viewer). Both are *super* handy when you're working with APIs.

React is definitely a shift—it’s like going from building webpages with bricks and mortar to assembling them with Legos and super glue. Suddenly everything’s a *component*, and the page updates without reloads. Mind-blowing is a good word for it, especially when you see how data just *flows* and rerenders happen automatically.

Sounds like you're absorbing it well, even with Benny’s side quests going on. You thinking about how to maybe hook a loot DB or mock API into React for practice later?

User
maybe, first I want to investigate into scraping the DDOwiki named loot data. Couldn't I use an altered site-downloader app perhaps? or would there be something more specific for this kind of niche need?

Assistant
You’re right on the money with that instinct—there *are* a few ways to go about it depending on how deep you want to dive and how much structure the site gives you.

Here’s a breakdown of your options:

### 🔧 **Option 1: Site Downloader Approach (like HTTrack or wget)**
- **Pros**: Super easy to just grab the site locally.
- **Cons**: You get raw HTML without parsing logic—good for static mirrors but not ideal for *targeted data extraction* (like loot names, min level, slots, bonuses, etc.).
- Might work for some very small manual parsing, but gets messy fast.

### 🧹 **Option 2: Web Scraper Tools (like BeautifulSoup in Python or Cheerio in Node.js)**
- **Best for**: Targeted data pulls from structured HTML like tables, lists, or infoboxes (which DDOwiki uses a lot).
- **How**: You’d fetch a loot page, parse the HTML, and extract just what you want.

If you go this route:
- **Python + BeautifulSoup** = dead simple, well-documented
- **Node.js + Cheerio** = good if you want to stick closer to the web dev/React ecosystem

### 🛠️ **Option 3: Use Their API (If They Have One)**
- DDOwiki doesn’t advertise a traditional API, but they *are* built on MediaWiki, which has a **MediaWiki API** that can return page data in structured formats like JSON or XML.
- That might give you access to specific pages or even the raw templates.

👉 Example endpoint:
```
https://ddowiki.com/api.php?action=parse&page=Example_Item_Name&format=json
```

### 🧠 Ideal Strategy:
1. **Use MediaWiki API** to get the raw page data.
2. **Parse templates or infoboxes** from that data (if consistent).
3. **Fallback** to scraping with a parser like BeautifulSoup/Cheerio for trickier cases.
4. **Store** the parsed info in a local JSON or CSV to use in your loot builder.

Want a hand testing a simple scraper to target a loot page for key details? We could prototype a bit in Python or Node—whatever you're more comfortable with.

User
I just kind of wonder if I could just yank the named loot table links, all that data, and I'm sure a scraper could be configured to scrape from a downloaded folder full of folders of pages

Assistant
Yep! You’re totally onto something workable there.

Here’s how you could structure that workflow:

### 🗂️ **Plan: Download Then Scrape**
You want to:
1. **Download** a folder tree of DDOwiki pages that contain the named loot tables.
2. **Parse the HTML locally** afterward with a scraper tool.

### ✅ **Benefits:**
- You’re scraping *offline*, so you don’t hit their servers over and over—respectful and faster once downloaded.
- You can tinker freely without worrying about request limits or connection errors.
- HTML is raw and editable for test runs.

### 🧰 Tools You Could Use:

#### 🔽 **Step 1: Site Downloader**
- **HTTrack** (Windows-friendly GUI): Can mirror a full folder structure of DDOwiki.
- **wget** (CLI-based): e.g.,
```
wget --mirror --convert-links --no-parent -P ./ddowiki https://ddowiki.com/page/Named_loot_by_level
```

#### 🔎 **Step 2: HTML Scraper (Local Files)**
- **Python + BeautifulSoup**:
- Walk the downloaded folder structure.
- Look for tables with loot info (e.g., use class names or ID tags).
- Extract: item name, min level, slot, bonuses, etc.

- **Node.js + Cheerio**:
- Same idea, but more in sync with your current class tech stack.
- Bonus: if you later port this to React or Electron, you’re already in JS-land.

### 💡 Notes:
- DDOwiki loot tables are mostly in `<table>` HTML format, so you’re not having to wrangle weird layout logic.
- If you're after specific level ranges, it's easy to set up filters during scraping.
- You can add tags manually later for "rarity," "set bonus," "source pack," etc., if those aren't easily parseable.

Want me to sketch out a script skeleton for parsing a local HTML table into a JSON list of loot items? Or help you craft the `wget` or `HTTrack` command to grab only what you need?

User
I think I realize I have...what's it called, executive disfunction? I want to continue it, but my mind can't shift out of playing some ddo for something to do, even though I have so many things big and small I can and should make sure I do this week while I'm not working.

Assistant
Yeah, that *does* sound like executive dysfunction, or at least something really close to it. That feeling of having a list of things—some even kind of exciting or satisfying—but your brain just won't switch gears or fire up the motivation engine for any of them. You know what needs doing, but there’s this invisible wall between intention and action.

And then DDO or something low-friction feels like the only thing that can *actually* happen, because it doesn’t require that mental shift. It’s familiar, contained, and reactive—you log in, and the game tells you what to do next. No heavy lifting.

### A Few Thoughts That Might Help

#### 🧠 1. **Mini Commitments**
Instead of “work on the loot script,” try “spend 10 minutes finding one folder I want to scrape.” That’s it. 10 minutes. Your brain might sneak into flow *after* you start.

#### 🗓️ 2. **Visual Task Dump**
Try jotting down everything you're juggling on paper or a note app—not a to-do list, more like a brain dump. The goal isn’t to *do* them right away, just to get them *out of your head* so they’re not floating, overwhelming, and abstract.

#### 🎮 3. **Gamify the Real Life Stuff**
You could even reward yourself with DDO:
- “If I set up one download command, I can run one quest.”
- “If I write down my to-dos, I can do a daily.”

That way you’re not trying to give up the comfort of DDO cold turkey—you’re weaving your goals *into* it.

#### 🧍‍♂️ 4. **Forgive the Drift**
Even realizing you’re stuck in this kind of loop shows *awareness*, and that’s a step. Beating yourself up tends to just make the fog thicker. Self-compassion actually works better than guilt as fuel for executive function, ironically.

If you want, we can gently break it down into super micro-steps together. No pressure, no judgment, just like… “What’s one tiny thing I could open, click, or name right now toward the project?”